Research builds a world. Accepted assets and public science load when you enter the game.
Connecting to verified Node builds…
Medicine research → other sciences → game building. Only eligible reviewed research can run.
Earth-scale engine & planet expansion The browser district is a starter test area. Full-scale spherical coordinates and bounded tile residency are implemented in source; planet content is not built yet. The Unreal Engine foundation streams nearby construction cells and uses scalable Lumen lighting.
Expansion: Earth → Moon → solar-system planets. Gas / ice giants use conceptual orbital environments, not invented solid ground. Graphics improve through reviewed engine and content releases.
The isolated Unreal 5.8.3 review scene has run on an RX 9070 XT: seven Earth prototype meshes, six reusable materials and forty-eight imported textures, with textures up to 4K, with Nanite and Lumen enabled. UV and material checks passed. It remains a prototype art test, awaiting visual quality review and integration into the main game.
View the actual Unreal test render ↗ · Verification record ↗ Start contributing with your Node ↗ Explore established models first. Your results start empty and remain labelled simulations.
ModelFlight · thrust, drag & gravity Saucer 01 · owner-only ISM physics A-51 · recirculating working mass Pulsed working mass saucer · concept study Vehicle · power & resistance Sports · projectile motion Engineering · thermal Engineering · lift Engineering · buoyancy Engineering · beam Engineering · energy Your original spacecraft Spacecraft design · 1–100,000 Build spacecraft hull Six original families and four procedural hull styles. Visual variants for the virtual flight lab; these are not handcrafted production spacecraft.
Create and submit paint & liveries · 95% royalty share ↗ Export appearance preset Import vehicle or livery pack Local car paint, car design and spacecraft design presets. No executable code or third-party game assets are loaded.
EnvironmentEarth · 9.81 m/s² Moon · 1.62 m/s², no atmosphere Mars · 3.71 m/s², thin atmosphere Space · no gravity or air (idealised) Virtual thrust 3.6 kN Virtual mass budget 70 kg Drag coefficient 0.45
This research study is private to the owner profile.
Concept study: thrust assumes momentum transfer through expelled particles. Closed expansion / contraction alone gives no sustained vacuum thrust. Prior simulation claims are unverified here.
Δv = vₑ ln(m₀/m₁) D = ½ρCᴅAv² · a = (T − D)/m − g
Run virtual test ↗ No experiments yet.
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Propose replication question
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Research pipeline & equations Local models generate testable hypotheses, not new laws. Registered network hypotheses require review and independent replication before adoption. Models never load remote code.
Flight: 1D vertical motion, mass loss, variable air density and gravity. Cars: longitudinal forces and bicycle steering. Sports: gravity, air resistance and restitution. Models, data sources & limits ↗
Fly Earth → Moon → Mars course Leave flight course Retract landing gear Open top port Open bottom port
Landing gear selected: extended.
Saucer ports closed. Bottom opening enables upward VTOL; top opening enables downward control.
Original flight course at game scale. WASD steer and accelerate; open the bottom port for R to rise and the top port for F to descend, or use the touch altitude buttons. Visual survey beacons; planetary landings are still in development.
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Only your signed-in workspace. Results do not grant token rewards, validate medicine or determine novelty.
Play your way. SportFootball · goal challenge Basketball · hoop challenge Tennis · target rally Golf · target challenge Move behind the ball. Turn toward your target. Press Space or Shoot. Ball motion uses gravity, drag and bounce.
Shoot / strike ↗ Reset ball Shot power Pass Start single-player match Football and basketball: three-minute prototype matches against a simple opponent.
A moving goalkeeper can save low shots. This is a scored challenge, not a complete team match.
0 successful shots this session
Twelve practice challenges with simplified ball physics, not full matches, leagues or regulation-accurate equipment. Basketball starts near the hoop; tennis and golf use a marked target.
Obsidian arena. Original combat prototype. Injured arms reduce aim; injured legs slow movement. Destroyed limbs detach. This test uses simplified characters and fixed weapon rules.
Original local loadout
Reload · R Four fictional local weapons with distinct game balance and original PBR blockout models. Shared multiplayer keeps its standard server-checked arena rules. Photorealistic Unreal weapon assets remain pending generation and render acceptance.
Target partTorso Head Left arm Right arm Left leg Right leg ViewThird person First person Fire · Space Respawn / restart local test Enter the arena to play against a simple rival. Multiplayer damage is checked by the server.
Combat and sports award fictional game credits only, never mining Points.
Make a life here. Equip free-roam loadout Fire Reload
Optional local rival encounter. Loadout is holstered.
Walk the district, meet residents, recharge at home and earn fictional credits through useful activities.
Rest at home Eat at Digidash café Campus shift · 30 seconds Meet a resident
Welcome to your first day.
Local progress name Save on this device Load local progress Fictional game credits have no value and stay separate from Etheraio Points, crypto and Digidash purchases.
Visit the real Digidash prototype ↗
Harbour of Echoes An original fictional crime story in Aurel Bay. Play Mara Voss: campus intrigue, Luma contraband, the Meridian vault, a coastal getaway and a choice for the district.
Start story mission Luma is a made-up drug represented as a sealed game item. All dealings, heat and rewards are fictional; no real substances, instructions, real money or Etheraio Points. Story progress saves with your local world.
The emerald vault. A fictional arcade mission. Match the vault’s illuminated symbols, collect the game token and reach the glowing exit.
Begin heist challenge ↗ No mission started.
Game-only symbol puzzle and timed escape. No real-world robbery methods or transactions.
World & shared missions WeatherClear Overcast Rain Play together Up to four confirmed accounts. Choose exploration, football, basketball or the combat arena. Movement, scoring and injuries are checked by the server. These are early playable rule tests. Pause or changing activity leaves the room.
Room activityExplore · shared dossier mission Football Basketball Combat arena Invitation code Create room Join room Leave room
No shared room. Sign in to play together.
Rooms expire after 24 hours; idle presence expires after five minutes. These game missions do not earn Etheraio Points.